Deploying 3 [Justice League] Champions increases their ATK and HP by 10% and 10%.
Deploying 4 [Justice League] Champions increases their ATK and HP by 15% and 10%.
Deploying 5 [Justice League] Champions increases their ATK and HP by 20% and 10%.
[Green Lantern Corps] is gathering!
Deploying 3 [Energy Wielder] Champions increases their HP by 10%.
Deploying 4 [Energy Wielder] Champions increases their HP by 12 %.
Deploying 5 [Energy Wielder] Champions increases their HP by 15%.
Heals allies within a circular area for 410% of Hal Jordan's ATK. 50% of excess healing is converted into a [Shield].
Hal Jordan materializes a giant hammer with Green Lantern energy, dealing Spiritual DMG equal to 590% of his ATK to an enemy and [Stunning] them for 2s.
Hal Jordan creates an energy field that lasts for 5s, healing allies within range for 72% of his ATK per second.
Increases Healing Taken Up by all [Green Lantern Corps] Champions by 7.5% every 1s, up to a maximum increase of 45%.