Deploying 3 [Birds of Prey] Champions increases their Lifesteal by 15%.
Deploying 4 [Birds of Prey] Champions increases their Lifesteal by 18%.
Deploying 5 [Birds of Prey] Champions increases their Lifesteal by 24%.
Deploying 3 [Arkham's Most Wanted] Champions increases their Effect ACC by 20%.
Deploying 4 [Arkham's Most Wanted] Champions increases their Effect ACC by 25%.
Deploying 5 [Arkham's Most Wanted] Champions increases their Effect ACC by 30%.
Deploying 3 [Weapon Master] Champions increases their ATK by 10%.
Deploying 4 [Weapon Master] Champions increases their ATK by 12%.
Deploying 5 [Weapon Master] Champions increases their ATK by 15%.
Catwoman attacks with her whip, dealing Physical DMG equal to 565% of her ATK and stealing 12% of the target's ATK. The ATK stolen is stackable up to 3 time(s), but the amount each time cannot exceed 12% other own ATK.
Catwoman launches a flurry of attacks, dealing Physical DMG equal to 635% of her ATK to an enemy.
Catwoman stealthily maneuvers behind an enemy to deal Physical DMG equal to 460% of her ATK and stealing 12% of the target‘s ATK for 105. The amount of ATK stolen cannot exceed 12% of her own ATK.
Catwoman's Dodge increases by 1.5% every 1s, up to a maximum increase of 30%.
![]() | ![]() Catwoman must keep in peak shape to survive in Gotham. | +15% |
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![]() | ![]() A thief these days must also be a hacker, and Catwoman is among the best | +15% |
![]() | ![]() Catwoman has a arsenal of weapons she maintains herself, a skill that applies well here. | +15% |
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