Deploying 3 [Legion of Doom] Champions increases their Energy Restoration Speed by 15%.
Deploying 4 [Legion of Doom] Champions increases their Energy Restoration Speed by 18%.
Deploying 5 [Legion of Doom] Champions increases their Energy Restoration Speed by 24%.
Deploying 3 [Arkham's Most Wanted] Champions increases their Effect ACC by 20%.
Deploying 4 [Arkham's Most Wanted] Champions increases their Effect ACC by 25%.
Deploying 5 [Arkham's Most Wanted] Champions increases their Effect ACC by 30%.
Deploying 3 [Weapon Master] Champions increases their ATK by 10%.
Deploying 4 [Weapon Master] Champions increases their ATK by 12%.
Deploying 5 [Weapon Master] Champions increases their ATK by 15%.
Scarecrow transforms into a towering phantom and releases a thick cloud of fear gas, dealing Spiritual DMG equal to 520% of his ATK to enemies in a circular area and inflicting 2 stack(s) of [Scare]. if a target has 4 stack(s) of [Scare], [Mental Breakdown] is also inflicted, incapacitating and slightly shrinking them for 23 and reducing their MEN by 30% for 10s. [Scare]: Reduces the target's DMG dealt by 7.5%, stacking up to 4 time(s).
Scarecrow swings his scythe, dealing Spiritual DMG equal to 460% of his ATK to enemies in front of him and inflicting 1 stack(s) of [Scare], with a 50% base chance to reduce their MEN by 24% for 8s.
Scarecrow intimidates the enemy, dealing Spiritual DMG equal to 270% of his ATK to enemies in a fan-shaped area in front of him and inflicting 1 stack(s) of [Scare], with a 50% base chance to reduce their ATK by 15% for 8s.
Every time Scarecrow casts his Ultimate, he grows in size and gains 30% DMG reduction, stacking up to 3 time(s). At the start of battle, all [Arkham's Most Wanted] allies gain 1 stack of 50% MEN Up.