Deploying 3 [Teen Titans] Champions increases their Crit DMG by 30%.
Deploying 4 [Teen Titans] Champions increases their cm DMG by 36%.
Deploying 5 [Teen Titans] Champions increases their Crlt DMG by 45%.
Deploying 3 [Justice League Dark] Champions increases their Spiritual AMP by 20%.
Deploying 4 [Justice League Dark] Champions increases their Spiritual AMP by 25%.
Deploying 5 [Justice League Dark] Champions increases their Spiritual AMP by 30%.
Deploying 3 [Energy Wielder] Champions increases their HP by 10%.
Deploying 4 [Energy Wielder] Champions increases their HP by 12 %.
Deploying 5 [Energy Wielder] Champions increases their HP by 15%.
Raven transforms into a raven, circling overhead and healing all allies within a circular area in front of her by 560% ofher ATK.
Raven summons a multitude of magical ravens through the Rift, dealing Spiritual DMG equal to 400% of her ATK to enemies within a rectangular area in front of her. Raven restores HP equal to 50% of the DMG dealt.
Raven bends time and space, swapping places with a selected ally whose HP is below 50% and healing them for 750% of Raven's ATK over 5s.
At the start of battle, every [Justice League Dark] ally increases Raven's A TK by 10%.
![]() | +20% | |
![]() | ![]() Raven's ability to sense the source of pain or disease allows her to speed up the process of the cellular restoration. | +30% |
![]() | ![]() Raven can use her magic to help speed up the process of creating alloys. | +30% |
![]() | +20% | |
![]() | +20% | |
![]() | +20% | |
![]() | +20% | |
![]() | ![]() Raven's soul-self can help in a number of ways, including manning one station while her physical body handles another. | +30% |