Deploying 3 [Arkham's Most Wanted] Champions increases their Effect ACC by 20%.
Deploying 4 [Arkham's Most Wanted] Champions increases their Effect ACC by 25%.
Deploying 5 [Arkham's Most Wanted] Champions increases their Effect ACC by 30%.
Deploying 3 [Weapon Master] Champions increases their ATK by 10%.
Deploying 4 [Weapon Master] Champions increases their ATK by 12%.
Deploying 5 [Weapon Master] Champions increases their ATK by 15%.
The Joker deals Spiritual DMG equal to 350% of his ATK to an enemy, with a 50% base chance to inflict 10 stack(s) of [Joker Venom] for 20s. In auto made, he prioritizes the enemy with the most stacks of [Joker Venom]. After casting this skill, if an enemy reaches 50 stack(s) of [Joker Venom], their debuffs and weakening effects spread to other enemies, up to 5 stack(s) per effect. Passive: When an enemy with [Joker Venom] is defeated, their debuffs and weakening effectsspread to other enemies, up to 5 stack(3) per effect.
The Joker detonates a bomb, dealing Spiritual DMG equal to 200% of his ATK to enemies within range, with a base chance of 50% to inflict 2 stack(s) of [Joker Venom] for 20s.
The Joker's Spiritual AMP increases by 30%. Each of his attacks has a 50% base chance to inflict 1 stack(s) of [Joker Venom] on the target for 203. Can be triggered once every 1s.
At the start of battle, The Joker gains 1 stack of ATK Up of 25% for each [Arkham's Most Wanted] ally present.