Deploying 3 [Justice League Dark] Champions increases their Spiritual AMP by 20%.
Deploying 4 [Justice League Dark] Champions increases their Spiritual AMP by 25%.
Deploying 5 [Justice League Dark] Champions increases their Spiritual AMP by 30%.
Deploying 3 [Energy Wielder] Champions increases their HP by 10%.
Deploying 4 [Energy Wielder] Champions increases their HP by 12 %.
Deploying 5 [Energy Wielder] Champions increases their HP by 15%.
Constantine conjures a firestorm that deals Spiritual DMG equal to 500% of his ATK to enemies within a circular area. if [Black Magic Surge] is active, the next two Ultimate casts deal Spiritual DMG equal to 1000% and 1250% of Constantine's ATK.
Constantine unleashes a blast of flame, dealing Spiritual DMG equal to 475% of his ATK to enemies in a circular area.
After Constantine casts [Summoned Flame] or [Exorcism Blast], there is a fixed 50% chance to inflict [Burn] on the target for 5s.
After Constantine casts his Ultimate, the area and range of his next [Exorcism Blast] and the DMG of his next [Summoned Flame] increase, stacking up to 2 times. At the start of battle, each [Justice League Dark] ally increases Constantine's ATK by 25%.