Deploying 3 [Justice League] Champions increases their ATK and HP by 10% and 10%.
Deploying 4 [Justice League] Champions increases their ATK and HP by 15% and 10%.
Deploying 5 [Justice League] Champions increases their ATK and HP by 20% and 10%.
[Atlanteans] are gathering!
Deploying 3 [Metahuman] Champions increases their ATK and HP by 5% and 5%.
Deploying 4 [Metahuman] Champions increases their ATK and HP by 7% and 5%.
Deploying 5 [Metahuman] Champions increases their ATK and HP by 10% and 5%.
Aquaman summons 3 waterspout, dealing Physical DMG equal to 280% of his ATK overtime to enemies within a circular area while pulling them towards the center.
Aquaman inflicts [Water Prison] on an enemy for 4s.
Aquaman summons waves to knock back enemies within a rectangular area in front of him, dealing Physical DMG equal to 400% of his ATK.
At the start of battle, if there are at least 4 other [Justice League] allies besides Aquaman, Aquaman's basic attacks have a 50% chance to deliver a heavy blow, dealing Physical DMG equal to 560% of his ATK.